Adaptive Gaming Division
About Our Division
Our division specializes in modifying gaming devices and toys for those with differences that inhibit their ability to off the assembly line. We work every day to ensure that absolutely anyone can enjoy playing games with no difficulty.
This means that we take pride in developing ergonomic and intuitive devices such as PS4 controllers, Nintendo Switch Controllers, GameCube Controllers, and a wide array of toys. Our division also converts children’s vehicles into wheelchairs which massively reduces the cost of getting a brand new wheelchair.
If this sounds interesting to you and you would like to be a part of it then you should definitely join! We are open to all students of all majors. No experience is needed!
How To Join
After finding what teams you are interested in, go ahead and fill out our member application found below. After doing so, you should receive an email telling you to make an account for our slack workspace. Once you have an account and are signed in, look for your team’s channel that you are interested in and message the captain with any questions you have.
Here you can find an excel sheet with all our meeting times and available spots.
Becoming A Captain
Responsibilities
Being a captain means leading a team. You will be responsible for directing your team and guiding members to complete your project. Captains also have to be adaptable in case any sudden changes come about. They must also be able to work with the other captains, including those in different divisions.
Requirements
In order to become a captain, you must:
- Have been involved for at least one semester in GRiP
- Be knowledgeable about the team you are applying for
- Be able to attend at least two events throughout the semester
- Be able to attend at least one meeting a week
Captain Applications
To apply to be a captain, look in Slack towards the end of each semester. It should be posted along with more information.
Gaming Captains & Teams, 2022-2023
Team | Captain | Project & Description |
301 | Tomas Velasco | Accessible Game Design; Modifying a game to feature accessibility controls |
302 | Ashlee Rice-Bladykas, Anika Oberdorfer | Adaptive Audio; Adapting a pair of Apple headphones using OnShape |
303 | John McCauley | Adaptive Mouse; Adapting a gaming mouse to also have keyboard functions |
304 | Yasmine Elkadi, Andrea McPherson | AI Robot Arm; Controlling a 3D-printed arm using Arduino motors |
305 | Wesley Turner | PS4 Controller; Modifying a PS4 controller so it can be used with one hand |
306 | Logan Laird | PS5 Controller; Modifying a PS5 controller so it can be used with one hand |
307 | Ellie Brinkman, Veronica Yap | Toy Adaption; Adapting toys with switches easier to activate, doing Adapt-a-thon |
308 | Juan De La Espriella, Brendan McCue | Xbox by Medtronic; Modifying an Xbox video game controller so it can be used with one hand |